

The talents are further broken down into three categories: mind, body, and spirit, with each having its own list of possible choices. The intended variety of movement quickly devolves to everyone using the flight rune so they can launch around the map every 12 seconds.įurther customization comes in the form of specific perks known as talents. These runes weren’t created equally, though, with most people favoring two or three top choices with the others being mostly ignored. Most of these runes serve to add some much-needed mobility, with the notable exception of the Wolf’s Blood Rune, which instead marks nearby players in red so you can locate them easily. With each smaller zone comes greater power and utility for the combatants, so those last circles can become utter chaos if enough people survive.Īlong with the basic gauntlets, players can also find various runes that give one added ability to help in the fight. Each class’s perks point towards specific tactics, leading to more varied combat depending on class choice.Īs a battle royale, the closing storm serves as the standard timer to keep gameplay moving, but it also serves to level up the players as they enter smaller zones. Level up, and you’ll be able to hover in the air while aiming your frost shot. If you choose to be a frostborn, your basic ice attack will now leave a trail of ice behind which you can use to skate ahead much quicker than the standard run. On the bright side, class choice plays a big part in your gameplay strategies, as each of the six elements has a level progression that bolsters your starting glove. You aren’t creating new, more powerful spells as much as you’re just slightly modifying the basic spells to hurt more. Add ice to your firewall and now it slows a bit while it burns. Add electricity to your poison cloud and now it shocks and poisons. That firestorm looks cool but otherwise it just hurts a bit more. Combining spells generally leads to one of your spells dealing a bit more damage than normal. The spell combinations are an interesting mechanic that sounds way cooler in concept than what actually plays out.

If you run into your own spells, they’ll generally cause damage just like any other player getting hit, which can lead to serious friendly fire in a squad game. For instance, hitting that tornado spell with a fireball creates a firestorm that will pull in and subsequently damage anyone around, including yourself. For each gauntlet, you’re given one basic spell, such as shooting a fireball or bolt of lightning, and one arcane ability, perhaps hurling a large boulder or creating a tornado.ĭepending on where your spells land, some may combine to create a secondary effect. Each player starts with a basic gauntlet for one of the six elements: Acid (Toxic), Wind, Fire, Earth, Ice, or Lightning. Starting up the game, you’re immediately run through a tutorial to get used to the unique controls and mechanics for succeeding in the Hollow Lands. It’s serviceable, and that’s all that’s necessary in an exclusively multiplayer battle royale game. The story doesn’t do much except serve as a backdrop for the setting and powers presented in the actual gameplay.

These Vowbreakers harvest the magic of powerful gauntlets, channeling the energy into spells and attacks that you then use to crush others in your roguelike quest for loot and levels. Set in a broken region of a formerly powerful civilization, Spellbreak puts you in control of a battlemage known as a Vowbreaker. Unfortunately, Proletariat’s new battle royale, Spellbreak, falls into this second category. Then you have releases like Hyper Scape and Realm Royale that look to amplify the shooting mechanics, but lacking the innovation to hold an audience, generally garnering a bit of attention on release before fizzling into nothingness after a week or so. This has led to a few big indie hits, such as Fall Guys and Escape from Tarkov, taking aspects of battle royales and changing them just enough to create something fresh and unique for their target audience. As the battle royale genre evolves into a standard multiplayer format, so too must the games evolve to pull an audience away from the big names like Fortnite and Call of Duty.
